

However, It's not about writing a wrapper, that is very easy. A quick search on Github returns more than 21K+ projects with their own form of IConsole or IConsoleWriter, so its very common (and easy) to do exactly that. But I can write my own System.Console wrapper, it will be done in less than 40 lines?
#Iconsole motionscykel how to#
If you have any questions about how to use this package, please join the discussion on our gitter group at : or contact me directly. The hope for this project is that it will enable interoperability between open source console library and app developers. ( ) The home of ProgressBar, Window, Form and Drawing. Use to remove a direct dependancy on System.Console and replace with a dependancy on a well used and well known console interface, IConsole, to allow for building rich 'testable', high quality interactive console applications and utilities.Īs used by Goblinfactory.Konsole. Draft for discussion proposal, call for review old documentation for IConsole is below, these class designs will be available in Goblinfactory.Konsole from version 6 onwards. Please checkout the project at Goblinfactory.Konsole.

IConsole is included in Goblinfactory.Konsole.

#Iconsole motionscykel update#
When using IConsole2 for manipulating the scope pane and scope items, use the IConsole2 interface pointer passed to the snap-in's IComponentData implementation.IConsole Update - Project moved to Goblinfactory.Konsole When using the IConsole2 interface for manipulating the result pane and result items, you should use the IConsole2 interface pointer passed to the snap-in's IComponent implementation that owns the view. Each IComponent and IComponentData object gets its own private IConsole2 interface pointer. Finally, the SetStatusText method enables the snap-in to change the text in the status bar.Ī pointer to the IConsole2 interface is passed to the snap-in through IComponent::Initialize and IComponentData::Initialize. The IsTaskpadViewPreferred method determines whether the user prefers taskpad views by default. The Expand method enables the snap-in to expand or collapse an item in the scope pane. IConsole2 contains all the methods of IConsole, as well as three additional ones. The IConsole2 interface is a newer version of the IConsole interface and is introduced in MMC version 1.1. The remaining IConsole method is MessageBox, which the snap-in uses to provide information to the user. You can obtain a handle to the main frame window by using the GetMainWindow method. The UpdateAllViews method generates a notification to update one or more views because the content has changed. The Quer圜onsoleVerb method allows the snap-in to incorporate the functionality of standard verbs such as cut, copy, and paste, while the SelectScopeItem method is used to programmatically select a scope item in the scope pane. The QueryScopeImageList and QueryResultImageList methods allow you to get interface pointers to the image lists that the console provides for inserting icons in the scope and result pane. This is the way to get the pointer to the OCX's IDispatch interface. You can use the QueryResultView method to get a pointer to an IUnknown interface to the result pane control only if your view is a custom OCX. You use the SetHeader and SetToolbar methods to associate the IHeaderCtrl2 and IToolbar interfaces with the snap-in's instance of IConsole and to provide column headers and toolbars associated with the result pane. Every instance of a snap-in that exists in the scope pane is unique, and the methods of the IConsole interface preserve that uniqueness.
